Yuku free message boards
Username or E-mail:
Password:
Forgot
Password?
Sign Up
Grab the Yuku app
Search:
Interstel Comm Center
>
Starflight and Starflight 2: Trade Routes of the Cloud Nebula
>
Small World
0 Points
Search this Topic:
Remove this ad
Starflight and Starflight 2: Trade Routes of the Cloud Nebula
Starflight III: Mysteries of the Universe
Starflight Universe
Harrison's Base
Nebula Lounge
Starflight Invasion
<< Previous Topic
Next Topic >>
Re: Small World
Author
Comment
capi3101
Re: Small World
#1
[-]
Posts
: 666
Oct 25 05 7:15 AM
Commodore
Reply
Quote
More
My Recent Posts
I went back to take a look at the data in SFFiles. It looked to me like the terrain descriptors were originally intended to be mixed in with other types of texture descriptors within the game. The descriptor field was 3 bytes long. I'm getting this from Appendix G of text.txt in SFFiles. Even if this system was not was eventually used for determining planetary terrain, it might give us a place to start.
On another topic, there's a list of source directory files in dir.txt within SFFiles. That information may give us the name of a file that was included in the final compilation of the game, which may indicate where the phrase construction part of the SF code is located. I'll get into the hex code and see if I can't find references to the communications files...I've spotted at least four possible candidates.
<< Previous Topic
Next Topic >>
Starflight and Starflight 2: Trade Routes of the Cloud Nebula
Starflight III: Mysteries of the Universe
Starflight Universe
Harrison's Base
Nebula Lounge
Starflight Invasion
Email to Friend
del.icio.us
Digg it
Facebook
Blogger
Yahoo MyWeb
Interstel Comm Center
>
Starflight and Starflight 2: Trade Routes of the Cloud Nebula
>
Small World
Click to subscribe by RSS
Click to receive E-mail notifications of replies