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I can't believe I'm saying this, but with enough knowledge of the internal workings of the game, it might be possible to design a whole new starmap and make kind of a Starflight 2.1 :) (not that I would want to, at least at this point).


What about pure randomization? It would throw consistency out the window, but would there be an interest in moving the ship encounters and then moving the moving the homeworlds around?

Make one of the quests to get the system scanner, and then force the player to actually -explore- the galaxy. If they ran into a group of ships, they'd know the homeworld was nearby.

Wouldn't be too hard either. Hexedit the coordinates of ALL of the "G'nunk" ships and shift them up X degrees and over Y degreesm for example, and then manually place their homeworld somewhere in that cloud.

Next take and completely throw the nebulas everwhere else, and you'd really get everone confused.. What about moving a large group of the Uhlek from the past to the present?

Give the players the coordinates of the Dweenle and the Eshvey homeworlds, let them get the system scanner, and then let them have at the universe.

It took me 30 minutes to get the "small world" version working. If you can move systems as easy as a modification to the starmap coordinate..

Or even leave the systems alone and just move the homeworlds and fleets, should take maybe only a weekend to accomplish...

If there was a decent sized group interested in Starflight rather then maybe the half-dozen or so people here, I'd probably do this. Only problem is there's no fun in finding something that you yourself hid ;)